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Super Mario 64 Jumps Off the Screen and Onto a Desk in Mixed Reality

Lucas Martinic's unreleased mixed-reality port of Mario 64 runs at 90 FPS and lets Mario hop out onto his real desk.

Mario stands on a wooden desk while a floating panel of Bob-omb Battlefield grass hangs in the air behind him
Frame from Lucas Martinic's Oct 27 X clip (0:36).
Mario stands on a white cartoon glove inside a floating window of Bob-omb Battlefield, with a real room visible around the edgesOpen on X
1:20 clip from Lucas Martinic (@lucas_martinic) on X, Oct 27, 2026, 6:27 AM ET. About 605,000 views when we checked Oct 28 morning. Tap to watch on X.

XR developer Lucas Martinic posted a clip of Super Mario 64 running in mixed reality on unreleased PICO hardware. Mario plays inside a floating window, then jumps out onto the real desk and kitchen floor. He credits Claude Opus 5.5 for the build.

His post, verbatim:

"Full Mario 64 in Mixed Reality! Running in real 3D (no stereoscopic crap) natively at 90FPS and also running on my desk! 😋 Again, Opus 5.5 + PICO CLI combo made it quite straightforward."

I haven't played it. This is based on Martinic's posts, the clip, and press coverage.

What changed since August

Martinic's first take, prototype 14 of his "100" series, ran on Meta Quest 3 in August and passed 3.4 million views on X. Good VR's Ian Hamilton tried that APK with his own cartridge backup. He could "pinch him by the hat and pull him forward into the physical room". Then he hit the wall:

"I put Mario back inside his virtual world and then used the stick to send him into the castle. That's where the magic ended."

The new clip goes past that wall. Mario enters the castle, jumps into the snowman painting, and Cool Cool Mountain unfolds across the room.

Snowy Cool Cool Mountain terrain and its log cabin rendered in front of a real window and desk
Cool Cool Mountain in the room. Frame from Martinic's Oct 27 clip (0:53).

The Verge's Sean Hollister covered the clip. On the code, he wrote: "This one's based on the full open-source Mario64 decomp, says creator Lucas Martinic, with assist from Claude Opus 5.5."

How it was built

Martinic described the same setup in an Oct 20 post about a time-freezing app. There, Claude Code installed Unity 6, the Unity CLI and the PICO CLI on a new Mac. It then built the first version with headless tools. He told Good VR he spends about $600 a month on three Claude Max plans.

Mario runs across a tiled kitchen floor past a chair and a shopping bag
Mario off the desk and loose in the kitchen. Frame from Martinic's Oct 27 clip (0:34).

Asked which glasses he used, Martinic replied: "Unreleased tech from PICO". On the goal, he told Good VR:

"That's the idea, to just inspire other developers and maybe non-XR developers to jump into XR,"
A white cartoon glove pinches Mario in front of Peach's Castle grounds, floating over a real windowsillOpen on X
The August Quest 3 version (1:34) from @lucas_martinic, Aug 6, 2026. About 3.4 million views when we checked Oct 28. Tap to watch on X.

The open question is headset support. The new clip runs on PICO hardware that isn't on sale, so a repo that only targets it would leave most players watching.

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