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FlatOut 2 and Wreckfest Got Free VR Mods Five Days Apart

Saikava's FlatOut 2 VR adds a full cockpit and shipped 12 releases in eight days. sqofer's Wreckfest VR landed Oct 24, a day after FlatOut 4 VR hit 1.0.

Cockpit view inside a Wreckfest car with a red roll cage on a dusty dirt oval, steering wheel in front, a wiper lying askew across the windscreen, three cars in the distance, an "11/24 Position" readout at upper left
Frame from sqofer's Wreckfest VR release clip on X (0:57). The "VR mod by sqofer" badge is in the original.

Two of Bugbear's demolition racers went VR last week, for free. Saikava's FlatOut 2 VR shipped Oct 19. sqofer's Wreckfest VR followed Oct 24. Both put you in the driver's seat with head tracking and keep the game's own wheel or gamepad controls.

I haven't played either mod. This is based on the two GitHub repos, their release notes, and creator and player clips.

FlatOut 2 VR: a cockpit the game never had

The game's inside camera shows no car around you. Saikava's mod builds a cockpit: the driver's hands on the wheel, dashboard, roof, pillars and glass. Gauges, position, lap and map sit on one curved band across the dash.

Cockpit view in FlatOut 2 VR: cartoon driver's hands grip a worn steering wheel, a 24 mph gauge on the dash, a "START" bridge and a rival car ahead under a blue sky
Frame from FitzeVR's FlatOut 2 VR clip on X (0:09).

The repo lists 12 releases, from v1.0 on Oct 19 to v1.6.3 on Oct 26. Highlights from the notes:

  • v1.2: the cockpit, convex side mirrors with per-eye depth, and a view that stays in the driver's head when he's thrown through the windscreen.
  • v1.3: sets FlatOut2.exe's "large address aware" flag so the 32-bit game can use 4 GB, after larger tracks ran out of memory in VR.
  • v1.4: drive with Touch, Index or WMR controllers, with crash vibration.
  • v1.5 to v1.6: an experimental grab-the-wheel mode, and a cockpit wheel that matches your real wheel's rotation.

Physics steps once per headset frame at 72, 90 or 120 Hz. The release bundles DXVK, which the README says the mod needs "to hand the game's picture to the headset."

FlatOut 2 VR cockpit view as another car flies directly overhead, its underside and a tire filling the top of the windscreen, speedometer at 93 mph
Frame from FitzeVR's FlatOut 2 VR clip on X (0:20).
FlatOut 2 VR + Logitech G29 Steering Wheel Performance / New VR Mod / Meta Quest 3 + RTX 4080 Super by NotAGameAddict, the review video on UnflatVR's listing. Watch on YouTube.

Wreckfest VR: one EXE, one Steam build

sqofer's README lists "two native engine camera renders with OpenXR eye poses" and stereo menu backgrounds behind a transparent UI panel. It drives with the game's own input: "VR motion-controller driving is not implemented." The cockpit driver stays hidden, as in the flat game.

Cockpit view inside a Wreckfest car with a red roll cage at a race start, "GO!" on screen and rival cars pulling away on a dirt trackOpen on X
0:59 release clip from sqofer on X, Oct 24, 2026, 8:07 AM ET. 2,483 views when I checked Oct 27 morning. Tap to watch on X.

The launcher only accepts Steam Wreckfest x64 build 16986367, because the mod hooks build-specific engine addresses. The README describes an MIT source build, but as of Oct 27 the repo holds only the README and a logo.

The launcher's thank-you screen links to "the developer's VR game," CYBRID. Streamer FitzeVR's clip post adds: "Special Thanks To @tomreason For his work on This Awesome VR Mod". That account belongs to Tom Reason, whose X bio describes a solo developer and lists CYBRID.

sqofer's GitHub also lists VR releases for Dirt 5 (Oct 4), NFS Hot Pursuit (Oct 7), Hot Pursuit Remastered (Oct 11), Mirror's Edge Catalyst (Oct 20) and NFS Most Wanted (Oct 21).

Wreckfest VR seat view on a riding lawn mower in a dirt-track race, a rider on a yellow mower numbered 21c alongside and another mower ahead
Frame from FitzeVR's Wreckfest VR clip on X (0:41).
Wreckfest | VR mod | Preview, very soon (by sqofer) on sqofer's YouTube channel. Watch on YouTube.

The official alternative

The same week, FlatOut 4: Total Insanity VR left Early Access on Oct 23 at $29.99. Its 1.0 post on X leads with "FlatOut 2 physics and AI! We’ve brought over the FO2 code as an optional setting," plus two remastered FlatOut 2 tracks. Flat2VR calls that content "a free taste of a bigger DLC we’re planning."

Saikava's mod puts you in the original FlatOut 2 instead. Problems go to the repo's issues: a ReShade conflict reported Oct 26 was fixed in v1.6.3 the same day.

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