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<description>Features on game mashups, cross-platform ports, creative mods, and We Played It reviews.</description>
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<title>FlatOut 2 and Wreckfest Got Free VR Mods Five Days Apart</title>
<link>https://game-mashups.com/blog/flatout-2-wreckfest-vr-mods/</link>
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<pubDate>Tue, 27 Oct 2026 00:00:00 +0000</pubDate>
<description>Saikava&#x27;s FlatOut 2 VR adds a full cockpit and shipped 12 releases in eight days. sqofer&#x27;s Wreckfest VR landed Oct 24, a day after FlatOut 4 VR hit 1.0.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Cyberpunk BT-7274 Mod Goes Viral With a Titanfall Drop Into Night City</title>
<link>https://game-mashups.com/blog/cyberpunk-bt-titanfall-mod/</link>
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<pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate>
<description>whatmynickname and sdh0&#x27;s Nexus mod adds pilotable BT-7274 to Cyberpunk 2.3.1, and a DLSS 5 showcase clip drew nearly 1M X views over the weekend.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>King-EJ Has Shipped 38 Flat-to-VR Mods in 30 Days</title>
<link>https://game-mashups.com/blog/king-ej-vr-mod-spree/</link>
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<pubDate>Mon, 26 Oct 2026 00:00:00 +0000</pubDate>
<description>A GitHub modder has put Blood West, The Mortuary Assistant, Garfield Kart and 35 more flat games into PC VR since Sep 26.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Assassin&#x27;s Creed Unity Goes First Person, Parkour and All</title>
<link>https://game-mashups.com/blog/assassins-creed-unity-first-person-mod/</link>
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<pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
<description>Michael Clark&#x27;s free ACUnityFirstPerson mod pins Assassin&#x27;s Creed Unity&#x27;s camera to Arno&#x27;s animated head through 493 parkour animations, and unlike a 2023 attempt, it&#x27;s on Nexus.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Dishonored 2 VR Puts the Sword, Pistol and Powers in Your Hands</title>
<link>https://game-mashups.com/blog/dishonored-2-vr-cosmic-tangerine/</link>
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<pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
<description>The Cosmic Tangerine&#x27;s free, open-source mod adds IK arms and motion controls to Arkane&#x27;s 2016 stealth game, and Saturday&#x27;s 0.5.0 beta makes synchronized stereo 3D the default.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>chortdev&#x27;s Dead Space 2 VR Beta Ships as DS2PCVR 0.1.1</title>
<link>https://game-mashups.com/blog/dead-space-2-vr-chortdev/</link>
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<pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate>
<description>chortdev&#x27;s first Dead Space 2 VR beta landed on GitHub Oct 23 as v0.1.1, with motion controls months ahead of his 2027 trilogy roadmap.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Far Cry VVR 0.1 Brings Motion Controllers to Far Cry 5</title>
<link>https://game-mashups.com/blog/far-cry-5-vvr-homard/</link>
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<pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate>
<description>Homard&#x27;s pre-alpha Far Cry VVR adds tracked hands and sights to Hope County; Luke Ross&#x27;s R.E.A.L. VR path still uses head aiming on a gamepad.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Luke Ross Brings VR Back to GTA V, Four Years After Take-Two&#x27;s DMCA</title>
<link>https://game-mashups.com/blog/luke-ross-gta-v-enhanced-real-vr/</link>
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<pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate>
<description>Four years after Take-Two&#x27;s DMCA notice, Luke Ross&#x27;s R.E.A.L. VR supports GTA V Enhanced again, in a Patreon early-access build he frames as a game-agnostic runtime.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Helldivers 2&#x27;s First-Person Mods Got 19 Days Before Patch 7.2.0</title>
<link>https://game-mashups.com/blog/helldivers-2-first-person-mods-easy-anti-cheat/</link>
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<pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
<description>Two Nexus mods made Helldivers 2 an FPS on October 1. Patch 7.2.0 added Easy Anti-Cheat; per the loader&#x27;s author, a backend engine change broke the loader.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Pieter Levels Published the Prompt Behind His Claude-Made GTA Mission</title>
<link>https://game-mashups.com/blog/levelsio-gta-vibe-coded-mission/</link>
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<pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
<description>A viral Claude Code clip put CJ through a startup pitch in San Fierro; the next day levelsio posted the full Mac/CrossOver recipe, not a mod download.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>LittleBigPlanet PS3 Is Getting a Native PC Port With No RPCS3</title>
<link>https://game-mashups.com/blog/littlebigplanet-pc-port/</link>
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<pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate>
<description>Ende18&#x27;s early LittleBigPlanet PC build recompiles PS3 binaries to native x86-64 with Vulkan, per the dev; story progress is in testing and there&#x27;s no release yet.</description>
<dc:creator>Robert</dc:creator>
<category>Ports</category>
</item><item>
<title>Melee 3D Turns Super Smash Bros. Melee Into a 3D Arena Fighter</title>
<link>https://game-mashups.com/blog/melee-3d-arena-fighter-mod/</link>
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<pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate>
<description>walz&#x27;s free Melee 3D patch rebuilds nine stages for 3D movement and adds a Throttle for up and down attacks, and Hungrybox used it to reopen Melee&#x27;s AI debate.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Gears of War: E-Day Gets a Full-Campaign VR Mod, 12 Days After Launch</title>
<link>https://game-mashups.com/blog/gears-of-war-e-day-vr-mod/</link>
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<pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
<description>On October 18 rockonthehill posted a trailer for a free PC VR mod of the Coalition&#x27;s October 6 prequel&#x27;s solo campaign, with manual reloads and a King Raven gun seat.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Red Dead Redemption Goes VR Twice in Eight Days</title>
<link>https://game-mashups.com/blog/red-dead-redemption-vr-pc-quest/</link>
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<pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
<description>PC mod RDRVR arrived October 7, and a standalone Quest 3 port of the Android version followed October 15. Neither is from Rockstar, and RDRVR&#x27;s commit log credits Claude.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>,<category>Ports</category>
</item><item>
<title>Halo on a Nintendo 64: How Halo 64 Fits Combat Evolved Into 8 MB of RAM</title>
<link>https://game-mashups.com/blog/halo-64-nintendo-64-port/</link>
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<pubDate>Sat, 17 Oct 2026 00:00:00 +0000</pubDate>
<description>We&#x27;re expanding Game Mashups to cover wild cross-platform ports—starting with JackTulli&#x27;s Halo 64, a clean-room N64 port compiled from decompiled Xbox C code that crams all 13 multiplayer maps, bots, Firefight, 4-player split-screen, and the opening of the &#x27;Halo&#x27; campaign mission onto a real cartridge.</description>
<dc:creator>Robert</dc:creator>
<category>Ports</category>,<category>Creative Mods</category>
</item><item>
<title>The House of the Dead in Real 3D VR</title>
<link>https://game-mashups.com/blog/house-of-the-dead-vr-port0r/</link>
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<pubDate>Sat, 17 Oct 2026 00:00:00 +0000</pubDate>
<description>Jacques Dupont&#x27;s Port0r project takes the Sega Model 2 original off the flat arcade glass and lifts its polygonal geometry into true stereoscopic 3D on Meta Quest 3—4K resolution, 120 Hz, and a motion-tracked lightgun in your hand.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Ace Combat 8 in VR: No Official VR, So UEVR Flew In</title>
<link>https://game-mashups.com/blog/ace-combat-8-uevr/</link>
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<pubDate>Thu, 15 Oct 2026 00:00:00 +0000</pubDate>
<description>Bandai Namco shipped Wings of Theve for flat monitors and ACE COMBAT ONLINE—not a headset build. Within days, UEVR profiles, HUD Lua fixes, and Japanese setup guides put players in the in-game cockpit anyway.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Black &amp; White in VR, and the Modder Who Says Every Binary Is Now Source Code</title>
<link>https://game-mashups.com/blog/black-white-vr-decompile-everything/</link>
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<pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate>
<description>Lionhead&#x27;s 2001 god game always wanted a real hand. A fan VR mod gives it one, and its maker says AI models that can decompile binaries are why ports are arriving so fast.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Bring Your Own Game: Leon Ships, Sonic Doesn&#x27;t</title>
<link>https://game-mashups.com/blog/bring-your-own-game/</link>
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<pubDate>Wed, 14 Oct 2026 00:00:00 +0000</pubDate>
<description>Two October crossover clips drew about 2.7 million combined impressions on X—one is a work-in-progress you can install if you already own both games; the other is a reel with no download yet.</description>
<dc:creator>Robert</dc:creator>
<category>Mashups</category>
</item><item>
<title>Project Viewpoint → PZVR: Project Zomboid Gets a First-Person Camera, Then VR</title>
<link>https://game-mashups.com/blog/project-viewpoint-pzvr/</link>
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<pubDate>Tue, 13 Oct 2026 00:00:00 +0000</pubDate>
<description>A Build 42 Workshop stack swaps Zomboid&#x27;s isometric lens for eye-height play—then axizt and GingasVR&#x27;s PZVR routes that camera through OpenXR.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>We Played It: Slay the Spore</title>
<link>https://game-mashups.com/blog/we-played-it-slay-the-spore/</link>
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<pubDate>Mon, 12 Oct 2026 00:00:00 +0000</pubDate>
<description>A first-hand look at the browser mashup that puts Spire-like cards under Spore-shaped creatures—then blindsided me with a dodge fight and earned a D for effort.</description>
<dc:creator>Robert</dc:creator>
<category>We Played It</category>
</item><item>
<title>AI Game Mashups: What They Are, How They&#x27;re Made, and Where to Play Them</title>
<link>https://game-mashups.com/blog/ai-game-mashups/</link>
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<pubDate>Sun, 11 Oct 2026 00:00:00 +0000</pubDate>
<description>A field guide to the 2026 wave—passthrough mods, one-click launchers, browser tributes, and viral clips—written for players who want something they can actually click.</description>
<dc:creator>Robert</dc:creator>
<category>Mashups</category>
</item><item>
<title>New Eyes on Old Worlds: First-Person and VR Mods for Games Built in 3D</title>
<link>https://game-mashups.com/blog/new-eyes-on-old-worlds/</link>
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<pubDate>Sat, 10 Oct 2026 00:00:00 +0000</pubDate>
<description>When the mashup is not two IPs colliding, but one world refusing to stay at the camera angle the publisher shipped.</description>
<dc:creator>Robert</dc:creator>
<category>Creative Mods</category>
</item><item>
<title>Before AI: A Short History of Designed Game Mashups</title>
<link>https://game-mashups.com/blog/before-ai-designed-mashups/</link>
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<pubDate>Fri, 09 Oct 2026 00:00:00 +0000</pubDate>
<description>Long before a coding agent could glue two EXEs together, designers were already smuggling one genre inside another—and occasionally getting Nintendo to sign the permission slip.</description>
<dc:creator>Robert</dc:creator>
<category>Mashups</category>
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