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Spider-Man Remastered VR Mod Ships 29 Builds in Three Weeks

Ilya Mezerowsky's free Spidy mod puts Marvel's Spider-Man Remastered in PC VR with arm-steered swinging, and v0.6.0 is its 29th release since October 7.

First-person view of two red-and-white Spider-Man gloves raised over a Manhattan skyline at sunset, with the Empire State Building between them
Spider-Man's hands over Manhattan. Frame from Ilya Mezerowsky's Oct 7 Spidy trailer on YouTube (0:01).
Spider-Man Remastered in FULL VR! I swing with my OWN ARMS!: Ilya Mezerowsky's 65-second launch trailer (Oct 7, 2026). About 316,000 views when we checked Oct 30.

Spidy is a free mod that turns Marvel's Spider-Man Remastered on PC into a full VR game. You fire webs with your hands and swing with your arms. Since its October 7 alpha, Ilya Mezerowsky has shipped 29 GitHub releases. Version 0.6.0 landed October 27, and Nathie posted on October 29 that it's "an absolute blast."

I haven't played it. This is based on the GitHub repo and releases, Mezerowsky's posts and videos, and Nathie's playthrough.

What it does

Insomniac's game has no VR mode. The README says Spidy "renders two extra scene views through the game's own renderer, one per eye, at the headset's resolution and lens". Swinging is "Spidy's own rope physics steering the game's mover against the game's collision world". Webs, thrown props and punches are "the game's own systems, fed from your tracked hands."

  • Swinging: grip fires a web where that hand points, trigger reels in, a sharp pull zips.
  • Combat: a punch at a ringed enemy "up to 10 m off flies you in to strike," and arrows call the next blow.
  • Body: look down and you see Spider-Man. A T-pose sizes him to your height and arm length.
First-person VR fight on a wet rooftop, with a comic-style KO x5 burst over one thug, a white arrow over another and a yellow caption reading An arrow calls your next blow
Called blows in Spidy's reworked combat. Frame from Mezerowsky's Oct 12 combat video on YouTube (0:22).

Three weeks of builds

Mezerowsky wrote at launch that he built it "solo, with a LOT of AI help". The README's tip pitch says the same: "Spidy is built with a lot of AI help, and those tokens are the bill."

It hasn't stayed solo. Five outside contributors have merged pull requests, adding Linux support, wall climbing, arm-driven flips and a two-hand web slingshot. On October 22 he posted: "27 releases. 20+ creators. 21M views on IGN's reel. Players building features and porting it to Miles Morales and Spider-Man 2." His October 19 post included "a peek at Miles Morales VR, ported by Jimjam094."

First-person view at night of two red Spider-Man gloves raised in front of lit Manhattan office towers, with a small blue aim marker on a buildingOpen on X
27-second eye-aiming test from Ilya Mezerowsky (@lianmez) on X, Oct 27, 2026, 8:56 AM ET. Tap to watch on X.

Version 0.6.0 keeps nearby buildings at full detail while you swing. It also adds optional eye aiming on headsets like the Quest Pro, so "web balls and zips go where you look," per the release notes.

What Nathie found

I Played the Most Realistic Spider-Man VR Game: Nathie's 8-minute Spidy playthrough (Oct 29, 2026).

Nathie found it "satisfying to play, but it is also pretty hard to master". His advice: "You do need to tweak the settings a lot to make this fun for yourself". He warned that players prone to motion sickness should "make sure you know what you're starting." Some special moves still drop out of VR. After one, he said: "you can't do in VR, so it just switches to a pancake version."

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