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Melee 3D Turns Super Smash Bros. Melee Into a 3D Arena Fighter

walz's free Melee 3D patch rebuilds nine stages for 3D movement and adds a Throttle for up and down attacks, and Hungrybox used it to reopen Melee's AI debate.

Bowser and Mario fighting in 3D on Pokémon Stadium under the caption "Attack in Any Direction!"Open on X
Melee 3D v1.0 trailer from walz (@walz_dev) on X, Oct 17, 2026. Tap to watch on X.

A free patch called Melee 3D turns Super Smash Bros. Melee into a 3D arena fighter where you can run in any direction. Its creator, walz, released v1.0 on GitHub on October 17. You apply it to your own copy of the 2001 game.

walz's X bio reads "working on indie games. previously @RivalsOfAether". sadkellz's 2023 camera mod CameraDX credits walz as "ASM helper". The announcement went up at 2:30 PM ET: "Fight it out on familiar stages reimagined for a 3D world." By October 20 it had passed 1.2 million views and 18,500 likes.

I haven't played it. This is based on the README, the release files and walz's own clips.

The Throttle: up and down on R

The README rewrites the controls. "Your character moves in the direction you point the control stick." All attacks are "'forward' inputs by default". A new button called the Throttle supplies the up and down inputs. It's bound to R by default (changeable to L or R on the character select screen).

Holding the Throttle while recovering "will automatically point your up special trajectory toward the ledge". Ness's grounded up special and neutral special "can be steered in 3D", with the control stick for horizontal and the C stick for vertical.

Bowser near the edge of a 3D Pokémon Stadium while Ness flies back toward the stage, under a caption about holding the Throttle to find the ledge
Frame from walz's trailer (about 0:37).

The trailer itself copies Melee's attract-mode How to Play video and rewrites its captions for 3D, a detail one reply singled out.

Samus standing under a purple-and-white checkered platform on Green Greens, with star blocks and a CPU fighter to her right and a rainbow behind
Green Greens in 3D. Frame from walz's October 10 teaser, captioned "this is what smash 6 will look like".

A month of teasers, then a bigger argument

walz had been posting clips since at least September 17. One showed Yoshi rolling around a 3D Fountain of Dreams and drew 444,000 views.

Falco and Ness facing off in the middle of a 3D Pokémon Stadium, with the stage's big screen behind them
Pokémon Stadium in 3D. Frame from walz's September 30 clip: "some will say its 2d... and how!"

On the evening of October 17, Hungrybox, whose bio calls him a "3-Time #1 SSBM Player in the World", quoted the trailer to open a broader debate. He wrote that he feels "more confused than ever" about LLMs in gaming. In the past week, he said, he'd been sent "about a dozen different projects like this one that dissect and reintegrate Melee in multitudes of creative ways".

His post doesn't say how Melee 3D was made. At least two replies (one, another) asked walz if it was vibe coded. I found no public answer from walz on X. Before release, walz did answer an earlier question about whether a clip was AI. Asked on September 18, "Is this AI or is this a mod from the decomp?", walz replied: "this is a mod of the decomp". That says what it's built on, not how the code was written.

Where it runs

walz calls the download "Slippi Direct compatible". The README recommends only the default Slippi gecko codes, because others "may cause desyncs".

On October 19, Hero88go's Melee Unlocked 0.9.1, a native Windows build of Melee, added Melee 3D support on its "Static Recomp" engine. Its release notes describe Direct online "against the same disc", so plan on both players running the patched ISO. Original hardware is untested. walz wrote: "hasnt been tested on console yet but i hope to release a console build at some point".

Super Smash Bros. Melee 3D | Arena Fighter Mod: all nine stages, from 64iOS on YouTube (Oct 18, 2026). About 132,000 views when I checked Oct 20.

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