Home › Blog › Cactus VR's Indiana Jones Mod Hits Alpha, Playable Start to Finish

CREATIVE MODS

Cactus VR's Indiana Jones Mod Hits Alpha, Playable Start to Finish

Cactus VR Studios, maker of the KHARVOX Doom VR mods, says his motion-controlled Indiana Jones and the Great Circle conversion now runs start to credits in 6DoF VR.

First-person VR view on a wooden staircase, two tracked hands gripping a rifle as it fires, with a performance overlay in the lower left
Two-handed aiming. Frame from Cactus VR Studios' Oct 22 clip on X (0:12). The text box is his debug overlay.
End credits of Indiana Jones and the Great Circle over a plane silhouetted in a red sky, with a KHARVOX performance overlay reading 89.9 of 90 FPSOpen on X
Alpha announcement from Cactus VR Studios (@CactusVRStudios) on X, Oct 28, 2026, 3:59 PM ET. About 1,700 views and 80 likes when we checked Oct 31.

Cactus VR Studios' VR conversion of Indiana Jones and the Great Circle has reached alpha. "Credits are rolling," the modder posted on October 28. Asked what alpha means, he replied: "That means I was able to play through the entire game in 6dof vr." There's no release date.

I haven't played it. This is based on his posts and clips on X and the GitHub pages for his Doom mods.

What the clips show

His October 22 clip, the most-watched so far at about 13,900 views, listed "2hand grabbing / aiming working, laser sight, throwing and most importantly DLSS-G-VR natively." Later that day he showed the whip. "All 3rd person transitions have been moved to a VR friendly view and mechanic with full 6dof," he wrote.

That matters because the game already has a VR route. Luke Ross's R.E.A.L. VR framework supports Indiana Jones, but you play with a gamepad. A CompoundVR guide puts it plainly: "there's no tracked whip, no physical punching, no reaching out to grab a ledge with your own hands."

First-person VR view on high scaffolding, a red-gloved hand gripping a rope above rows of red-roofed buildings
Climbing scaffolding by rope. Frame from the Oct 22 whip clip on X (0:20). The overlay shows a Quest 3 on an RTX 4080 Super.

The performance problem

This is the catch, and he's said so himself. "I'm getting doubts that Indiana Jones and the great circle is going to be a good vr mod," he posted on October 23, blaming performance.

His fix is frame generation. The mod runs the game's own DLSS frame-generation file outside the in-game setting. "Ingame FG is off, I do frame pacing and generate the missing frames through the games nvngx_dlssg.dll," he explained. The alpha screenshot shows the result: 90 FPS to the headset from about 44 real frames a second.

He's still cautious. A day after the alpha post, he told a German fan not to get excited too early. In my translation, the game "already brings any hardware to a boil" and VR "doesn't make that better." He added that he's "somewhat unhappy with the VR gameplay."

DOOM Eternal VR: Official Trailer (Kharvox:Argent) from LunchAndVR (Sep 29, 2026), showing Cactus VR Studios' earlier conversion. About 9,200 views when we checked Oct 31.

Related

Latest posts

All posts →