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Claude Code Gets a Server Rule Blocking Recreations of Existing Games

Anthropic confirmed new Claude Code guidance that refuses specific game recreations; original and genre projects are meant to keep working, but decomp ports remain unclear.

Screenshot of Claude Code rules listing tengu_heron_brook with text about building original games and not recreating specific existing games
Frame from @chasmmmmmmmmmmm's Oct 30 post on X.
Claude Code rules panel showing tengu_heron_brook with guidance to build original games and not recreate specific existing gamesOpen on X
Oct 30 post from chasm (@chasmmmmmmmmmmm) on X, 3:01 AM ET. He says the rule landed around Oct 27 with no toggle. Tap to read on X.

Anthropic has added Claude Code instructions that steer the agent away from rebuilding named video games, including renamed clones. The change matters on this beat because Halo 64, LittleBigPlanet PC, and vibe-coded missions have leaned on Claude as a coding partner.

I haven't run Claude Code against the rule myself. This is based on Game Developer, XDA Developers, chasm's post, and Anthropic's reply on X.

What users spotted

On Oct 30, chasm posted that Claude Code picked up a new rule around Oct 27, pushed from Anthropic's servers under a flag called tengu_heron_brook, with no setting to turn it off. His screenshot shows the full text:

Full rule (from chasm's screenshot)

Wording as quoted by chasm on X, Oct 30, 2026.

Do build original games, games in a genre, and games from the user's own designs and assets. Don't build a recreation of a specific existing game, even if it is renamed or called original.

Game Developer quotes the same rule with "Do not" instead of "Don't" in the second sentence. XDA Developers recovered matching wording inside Claude Code v2.1.314, using "Don't" like chasm's screenshot.

Claude Code rules screenshot attached to chasm's post, showing tengu_heron_brook guidance text
Frame from chasm's X post.

Anthropic's confirmation

On Oct 30, Addy Osmani (@addyosmani), a member of technical staff at Anthropic, replied to chasm:

Addy Osmani's reply confirming two new sentences in Claude Code's Opus 5.5 prompt about not recreating someone else's specific gameOpen on X
Reply from @addyosmani on X, Oct 30, 2026, 12:58 PM ET. Tap to read on X.

Game Developer quotes him:

We added two sentences to Claude Code's prompt on Opus 5.5 to steer it away from recreating someone else's specific game because using Claude to infringe IP is against our usage policy. Original games, genre games, and games built from your own designs and assets are meant to keep working. We'll continue to iterate to ensure we're striking the right balance.

Osmani added, in a separate sentence quoted by Game Developer: "In the meantime, if Claude turns down something that's yours, send it my way."

What it may still allow, and what is unclear

XDA Developers found a separate original_games_guidance / opus_5_5_prompt_bundle path, so Opus 5.5 may receive the restriction even when other models do not. In their tests, Opus 5.5 cited session instructions when refusing a Pokémon Diamond recreation, but still offered help on decompilation and static recompilation when asked directly. The instruction does not explicitly ban those techniques.

That leaves open questions for the port scene we track. Game Developer notes it is unclear how Claude can tell whether a user owns an idea or assets, and that open-weight local models have no such rule. XDA flags projects like Zelda: Wind Waker HD static recompilation and the Nxnative Switch compatibility layer, which translate or host existing binaries rather than rebuilding a game from scratch.

Wind Waker HD running on an ROG Xbox Ally X handheld, from XDA's Oct 30 report
Screenshot from XDA Developers' Oct 30 story on AI-assisted ports.

XDA also reports a developer who said Opus 5.5 refused paid work on digital board-wargame modules built from customer-owned materials. XDA did not independently reproduce those refusals.

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